Thursday, January 31, 2008
quiz #2
1. You want to change frames into keyframes in order to to signal a stopping point on your timeline. Creates an envelope of information between two keyframes, this envelope can then be motion tweened, etc...
2. Easing in is taking a motion tween and slowing down the motion at the beginning of the action.
It is used to create the illusion of gravity and weight. The value of easing in is positive.
3. Easing out is taking a motion tween and slowing down the motion at the end of the action.
It is used to create the illusion of gravity and weight. The value of easing in is negative.
4. In a motion tween, between two keyframes, you set the tint in the first keyframe different than the second in the properties panel for the object.
5. A guide layer just above the layer that contains your object/symbol.
2. Easing in is taking a motion tween and slowing down the motion at the beginning of the action.
It is used to create the illusion of gravity and weight. The value of easing in is positive.
3. Easing out is taking a motion tween and slowing down the motion at the end of the action.
It is used to create the illusion of gravity and weight. The value of easing in is negative.
4. In a motion tween, between two keyframes, you set the tint in the first keyframe different than the second in the properties panel for the object.
5. A guide layer just above the layer that contains your object/symbol.
Portfolio Site
When approaching the portfolio site, I struggle with the idea of how far to take it. Does it need to be a clean international design
or should it be full of character and be playful. Well clean be fun dependening on the colors I guess. When does clean become simplistic and boring? This makes me think that a site should be simple like a business card, but business cards can be fun too.
The sites that I like the most that have been done in flash contain an element of real life texture: paper, wood, textiles, etc... To use vector graphics only seems to be one dimensional when compared to the alternate option. Relates to real life.
or should it be full of character and be playful. Well clean be fun dependening on the colors I guess. When does clean become simplistic and boring? This makes me think that a site should be simple like a business card, but business cards can be fun too.
The sites that I like the most that have been done in flash contain an element of real life texture: paper, wood, textiles, etc... To use vector graphics only seems to be one dimensional when compared to the alternate option. Relates to real life.
Tuesday, January 29, 2008
Quiz #1
1. A symbol is an object that appears in your library that can be used multiple times on a stage.
An instance occur es only once on a stage, and you name its instance in order to manipulate it with action script.
2. It uses vector graphics easily, so it is scalable and resolution independent
3. A keyframe defines a section of frames and can help preform a function, frames
hold information but are not able to perform a function without a keyframe.
An instance occur es only once on a stage, and you name its instance in order to manipulate it with action script.
2. It uses vector graphics easily, so it is scalable and resolution independent
3. A keyframe defines a section of frames and can help preform a function, frames
hold information but are not able to perform a function without a keyframe.
My Net.Art
I wanted something simple to start out with. I used some video that I already had and tried to go for a simple black on black feel.
Marc.Net
Marc.Net
Monday, January 28, 2008
My Pocket
MyPocket
This project seems to reflect the ideas of net.art as I understand them most clearly. It takes the process of analyzing spending habits, a process that is happening constantly around the globe but is hardly noticed, and exposes it in a creative way. This says net.art to me because it uses technology and art to make a statement. I'm not sure that this statement is good or bad, is it good or bad to have our spending tracked, I geuss it depends on who is doing the tracking or who is being tracked.
This statement interested me: "Influenced by today's techno-cultural milieu, MYPOCKET presents a hybrid interface to a living physical/digital process."
Does net.art create interfaces in which to view our lives in all its glories and pitfalls, its excitement and mediochrity, just as any other art would except that it is expressed in this new world of code, unseen technology and software?
Net.Art
Can the Net.Art experience can be described as a subversive? Should this movement be catagporized by being unsatisfied with what is handed to us by those who seem to be in control of code and/or information?
Is Net.art a movement that seeks actions that may have negative consequences, especially when appropriating material, or trying to subvert the stronghold of corporations on a resource that could be used for creative community building. Community building that is not based on merchandising, but based on creating new ways of thinking about our future and how our lives are shaped by the world we live in today, especially when it comes to ideas not excepted by the mainstream or majority.
Is net.art about one particular thing, or is it just a mess of things labeled Net.art that could very well have its own label, especially now that the net is connected with our lives in an almost seamless fashion. Should net.art just be called public art.
Is Net.art a movement that seeks actions that may have negative consequences, especially when appropriating material, or trying to subvert the stronghold of corporations on a resource that could be used for creative community building. Community building that is not based on merchandising, but based on creating new ways of thinking about our future and how our lives are shaped by the world we live in today, especially when it comes to ideas not excepted by the mainstream or majority.
Is net.art about one particular thing, or is it just a mess of things labeled Net.art that could very well have its own label, especially now that the net is connected with our lives in an almost seamless fashion. Should net.art just be called public art.
Wednesday, January 23, 2008
Q and A's
Question 1. Since digital media entered the field of art has the perception of art changed?
Answer: The perception of art has changed inevitably due to the fact that our reality has changed. We can now associate with a visual language that has been created that did not exist before video or computers or internet. As the digital world continues to change so will our cultural language so will our art.
Question 2.A relevant section of digital art represents Internet based art. The Internet hardly existed, but artists conquered already this new field for their artistic activities. Can the work of these early artists be compared with those who work with advanced technologies nowadays? What changed until these days? What might be the perspectives for future developments?
Answer: Work created today is built on the the expriments of the past. I have seen plenty of sites that use new technology to create an image that appears to use low-fi technology, even though it is obviously running much smoother than the originals ever could. In order for the field to progress into the future, the technology of today must be pushed to its limits and manipulated beyond its original use, much like the technology of the past was put through. (although the technology of the past may still be the technology of today)
Question 3.The term "netart" is widely used for anything posted on the net; there are dozens of definitions that mostly are even contradictory. How do you define "netart" or if you like the description "Internet based art" better? Do you think "netart" is art, at all, if yes, what are the criteria? Are there any aesthetic criteria for an Internet based artwork?
Answer: I define net.art as a need to express oneself through the technology that has been presented by the internet and It would be to my liking that this expression be to the contrary of mainstream ideas in order to expand the horizons of the viewer. It should beautifully unexpected.
Question 4.Dealing with this new, and interactive type of art demands an active viewer or user, and needs the audience much more and in different ways than any other art discipline before. How do you think would be good ways to stimulate the user to dive into this new world of art? What do you think represents an appropriate environment to present net based art to an audience, is it the context of the lonesome user sitting in front of his personal computer, is it any public context, or is it rather the context of art in general or media art in particular, or anything else.? If you would be in the position to create an environment for presenting this type of art in physical space, how would you do it?
Answer: I think having an art show at a gallery, in public, sounds silly for an interactive piece that could be posted on the internet, but creating an atmosphere in a public place that strives to get people exploring and creating interactively, will promote the idea to our culture that this is fun or this is serious and I can be a part of this new thing that is creating excitement. This approach could bring net.art and any other low-fi interactive art together in one place, creating opportunity for even more exploration combining the two. Any space would do as long as you had the funds to create a vision that unified the space.
Question 5.As Internet based art, as well as other art forms using new technologies are (globally seen) still not widely accepted, yet, as serious art forms, what do you think could be an appropriate solution to change this situation?
Answer: I think that it is just a matter of time. It may not ever be seen as a viable art form until it has investment growth possibilities, as so the world goes. I think that as long as the work is able to move people it has already become art, it is up to the viewers to except the world they live in and except that these technologies are only an extension of how we live and how we will continue to live, just like paint pigments or the photograph have become art, they are just a part of who we are and they are accepted that way.
Answer: The perception of art has changed inevitably due to the fact that our reality has changed. We can now associate with a visual language that has been created that did not exist before video or computers or internet. As the digital world continues to change so will our cultural language so will our art.
Question 2.A relevant section of digital art represents Internet based art. The Internet hardly existed, but artists conquered already this new field for their artistic activities. Can the work of these early artists be compared with those who work with advanced technologies nowadays? What changed until these days? What might be the perspectives for future developments?
Answer: Work created today is built on the the expriments of the past. I have seen plenty of sites that use new technology to create an image that appears to use low-fi technology, even though it is obviously running much smoother than the originals ever could. In order for the field to progress into the future, the technology of today must be pushed to its limits and manipulated beyond its original use, much like the technology of the past was put through. (although the technology of the past may still be the technology of today)
Question 3.The term "netart" is widely used for anything posted on the net; there are dozens of definitions that mostly are even contradictory. How do you define "netart" or if you like the description "Internet based art" better? Do you think "netart" is art, at all, if yes, what are the criteria? Are there any aesthetic criteria for an Internet based artwork?
Answer: I define net.art as a need to express oneself through the technology that has been presented by the internet and It would be to my liking that this expression be to the contrary of mainstream ideas in order to expand the horizons of the viewer. It should beautifully unexpected.
Question 4.Dealing with this new, and interactive type of art demands an active viewer or user, and needs the audience much more and in different ways than any other art discipline before. How do you think would be good ways to stimulate the user to dive into this new world of art? What do you think represents an appropriate environment to present net based art to an audience, is it the context of the lonesome user sitting in front of his personal computer, is it any public context, or is it rather the context of art in general or media art in particular, or anything else.? If you would be in the position to create an environment for presenting this type of art in physical space, how would you do it?
Answer: I think having an art show at a gallery, in public, sounds silly for an interactive piece that could be posted on the internet, but creating an atmosphere in a public place that strives to get people exploring and creating interactively, will promote the idea to our culture that this is fun or this is serious and I can be a part of this new thing that is creating excitement. This approach could bring net.art and any other low-fi interactive art together in one place, creating opportunity for even more exploration combining the two. Any space would do as long as you had the funds to create a vision that unified the space.
Question 5.As Internet based art, as well as other art forms using new technologies are (globally seen) still not widely accepted, yet, as serious art forms, what do you think could be an appropriate solution to change this situation?
Answer: I think that it is just a matter of time. It may not ever be seen as a viable art form until it has investment growth possibilities, as so the world goes. I think that as long as the work is able to move people it has already become art, it is up to the viewers to except the world they live in and except that these technologies are only an extension of how we live and how we will continue to live, just like paint pigments or the photograph have become art, they are just a part of who we are and they are accepted that way.
http://www.shiftwork.org.uk/work/motion/index.html
related to shiftspace
The work on shiftspace and shiftwork uses dance, music, and video to create an atmosphere that is hard to describe. It can be uneasy at times but mostly beautiful in its interactions between the movement of the dancers interacting with the shape of the format in which they are presented. The user interaction is limited, which allows for maximum attention to be given to the flow and subtlety of its content. I am not particullarly a dance fan, but the availability of the work to be played in my own setting, at my own pace, and at my own discretion made dance more appealing to me. This aspect brings me to the realization of what interactive media can be, given the time to explore and given something interesting or mysterious to explore, the reaction of the viewer, and counter-action of the artist can be endless and gratifying for both.
Vuk Cosic
Should net.art be concerned with making money, is that not the opposite approach to what makes Internet art so cool in the first place. The fact that it rellies on its own set of standards. I could see finding a way to make money by providing something that is av ante-guard, something that cannot be produced again, and selling this piece of work. But once you start thinking about money, who are you going to sell to, and doesn't this question already start to influence your work. I know that in professional painting, writing , or any kind of art, once you start trying to appeal to someone or some group, this can begin to take the fun out of some of the creative process. Just think if for a second that your favorite band started off in their endeavours creating music in order to make money, they would be Marky Mark or The Monkeys, sure you may be able to sing a couple of their songs off the top of your head, but did they really do anything for society? I just think that it becomes dangerous once you start making art for money, But then again, I may not understand the concept of art for money, and maybe the greatest art in the world is the one that lies and steals money from your pocket, much like a concert poster would or an ad for a great tasting cup of coffee.
Tuesday, January 22, 2008
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