Tuesday, October 30, 2007
Light and Sound
Our world is made of instances sight and sound. These instances can be random or organized. Our day to day lives deal mostly with random chaos of information that comes to us through our peripherals. Take for example the hum of the machines that we have learned to block out, the white noise of the computer, air condition units, and airplanes, or with sight, the examples of cheap office lighting, computer screens, or the highbeams reflected off of a billboard, these elements in our world can have the ability to affect us in weird ways. To be aware of these moods created by our own industrial environment may be the key to understanding our times and how we exist in this world that has become more and more man made. With this in mind what happens when you isolate a mind in an environment, and try to control these elements in a very specific way? What mood can you create using these elements.
Tuesday, October 16, 2007
Video / Match Girl
For this part of the assignment I focused on creating effects in photoshop with color change. I thought this might create a feeling of emotion that could only be accomplished through the type of light produced within the change. Batch processing was my friend in this approach. Although it felt like it went fairly fast in the process, I was not able to get as much done as I would have liked.
I researched "The Little Match Girl" as a new topic for my "match" project.
This is the story:
The Little Match-Seller
by
Hans Christian Andersen
(1846)
T was terribly cold and nearly dark on the last evening of the old year, and the snow was falling fast. In the cold and the darkness, a poor little girl, with bare head and naked feet, roamed through the streets. It is true she had on a pair of slippers when she left home, but they were not of much use. They were very large, so large, indeed, that they had belonged to her mother, and the poor little creature had lost them in running across the street to avoid two carriages that were rolling along at a terrible rate. One of the slippers she could not find, and a boy seized upon the other and ran away with it, saying that he could use it as a cradle, when he had children of his own. So the little girl went on with her little naked feet, which were quite red and blue with the cold. In an old apron she carried a number of matches, and had a bundle of them in her hands. No one had bought anything of her the whole day, nor had anyone given her even a penny. Shivering with cold and hunger, she crept along; poor little child, she looked the picture of misery. The snowflakes fell on her long, fair hair, which hung in curls on her shoulders, but she regarded them not.
Lights were shining from every window, and there was a savory smell of roast goose, for it was New-year’s eve—yes, she remembered that. In a corner, between two houses, one of which projected beyond the other, she sank down and huddled herself together. She had drawn her little feet under her, but she could not keep off the cold; and she dared not go home, for she had sold no matches, and could not take home even a penny of money. Her father would certainly beat her; besides, it was almost as cold at home as here, for they had only the roof to cover them, through which the wind howled, although the largest holes had been stopped up with straw and rags. Her little hands were almost frozen with the cold. Ah! perhaps a burning match might be some good, if she could draw it from the bundle and strike it against the wall, just to warm her fingers. She drew one out—“scratch!” how it sputtered as it burnt! It gave a warm, bright light, like a little candle, as she held her hand over it. It was really a wonderful light. It seemed to the little girl that she was sitting by a large iron stove, with polished brass feet and a brass ornament. How the fire burned! and seemed so beautifully warm that the child stretched out her feet as if to warm them, when, lo! the flame of the match went out, the stove vanished, and she had only the remains of the half-burnt match in her hand.
She rubbed another match on the wall. It burst into a flame, and where its light fell upon the wall it became as transparent as a veil, and she could see into the room. The table was covered with a snowy white table-cloth, on which stood a splendid dinner service, and a steaming roast goose, stuffed with apples and dried plums. And what was still more wonderful, the goose jumped down from the dish and waddled across the floor, with a knife and fork in its breast, to the little girl. Then the match went out, and there remained nothing but the thick, damp, cold wall before her.
She lighted another match, and then she found herself sitting under a beautiful Christmas-tree. It was larger and more beautifully decorated than the one which she had seen through the glass door at the rich merchant’s. Thousands of tapers were burning upon the green branches, and colored pictures, like those she had seen in the show-windows, looked down upon it all. The little one stretched out her hand towards them, and the match went out.
The Christmas lights rose higher and higher, till they looked to her like the stars in the sky. Then she saw a star fall, leaving behind it a bright streak of fire. “Someone is dying,” thought the little girl, for her old grandmother, the only one who had ever loved her, and who was now dead, had told her that when a star falls, a soul was going up to God.
She again rubbed a match on the wall, and the light shone round her; in the brightness stood her old grandmother, clear and shining, yet mild and loving in her appearance. “Grandmother,” cried the little one, “O take me with you; I know you will go away when the match burns out; you will vanish like the warm stove, the roast goose, and the large, glorious Christmas-tree.” And she made haste to light the whole bundle of matches, for she wished to keep her grandmother there. And the matches glowed with a light that was brighter than the noon-day, and her grandmother had never appeared so large or so beautiful. She took the little girl in her arms, and they both flew upwards in brightness and joy far above the earth, where there was neither cold nor hunger nor pain, for they were with God.
In the dawn of morning there lay the poor little one, with pale cheeks and smiling mouth, leaning against the wall; she had been frozen to death on the last evening of the year; and the New-year’s sun rose and shone upon a little corpse! The child still sat, in the stiffness of death, holding the matches in her hand, one bundle of which was burnt. “She tried to warm herself,” said some. No one imagined what beautiful things she had seen, nor into what glory she had entered with her grandmother, on New-year’s day.
Tuesday, October 2, 2007
Thursday, September 27, 2007
Phossy Jaw
Fossy Jaw is about bringing to attention work place hazards that may not seem harmless at first but over time can cause painful disease. Breathing dust or chemicals, being forced to work in unsafe conditions, these are just some of the things people must go through in order to survive. Most the time it is the owners of the business that already know the dangers behind their businesses, and choose to sweep it under the rug in the name of profit and effeciency. This is history and history will repeat itself. That is why we must beware and stay careful and steadfast in the face of commerce.
Tuesday, September 25, 2007
On assignment 4 I tried using a use-timeline to build my dramatic arch and to map out the paths to each scene. Reading the first chapter of cause and effect gave me some insight to how to construct a timeline that is interactive. Getting started doing this seems like it could help organize a jumble of ideas that could go in any direction, but all possibilities ending in the same spot. It wouldn't have to end in the same spot, but having a central theme and to be seen as a whole. The preparing was a good idea but I don't think I was prepared enough. The codes I tried to use ended up confusing me more than anything. More time code writting will do me some good.
Thursday, September 20, 2007
Phossy Jaw
Tuesday, September 11, 2007
A summary of my approach to my first flash animation:
My subject matter was determined by the overall project of the aggrandizement of the matchbook. I chose a subject related to matchbooks and matches which is the disease of phossy jaw. The intent was to portray the description of the disease through typography, letting the words illustrate in their shape, size, and color, the emotion that should be carried over to the viewer. In reality what happened was that more concern was taken in getting the Flash elements to work properly and less attention was given to asthetics and more to getting all the required tweens and other such fun stuff. In the end I know what it needs, but have spent enough time on this project for now.
Monday, September 10, 2007
The most important typography designer of our time, MATTHEW CARTER (1937-) is one of the few designers whose work is used by millions of people every day. Having devoted the first half of his career to typefaces for use in print, such as Miller and Bell Centennial, he then pioneered the design of fonts for use on screen, notably Verdana for Microsoft.
Milton Glaser
The simple shapes and flat colors are inspiring for flash users for their ease of use within the program.
Milton Glaser represents thought in modern design. It doesn't just look cool it has meaning behind its function. His designs work on the basic principles of design. The straight forward look, with out extra forms or unneeded elements, makes his designs visually readable and understanadable in an instance.
Milton Glaser in brief
Milton Glaser (b.1929) is among the most celebrated graphic designer in the United States. He has had the distinction of one-man-shows at the Museum of Modern Art and the Georges Pompidou Center. In 2004 he was selected for the lifetime achievement award of the Cooper Hewitt National Design Museum. As a Fulbright scholar, Glaser studied with the painter, Giorgio Morandi in Bologna, and is an articulate spokesman for the ethical practice of design. He opened Milton Glaser, Inc. in 1974, and continues to produce an astounding amount of work in many fields of design to this day.
From the Milton Glaser site
Thursday, August 30, 2007
Formal presentation on Teusday
with Story Board
The matches are whats in the box.
I think brotherhood would be cool to aggrandize in how brothers act toward each other and ho they tend to express their relation in a grand way almost comical, almost like super heroes: "We're BROTHERS"
HOW COULD I RELATE THAT WITH THE RELTIONSHIP WITH MATCHES: "TOGETHER, WESTART FIRES"
with Story Board
The matches are whats in the box.
I think brotherhood would be cool to aggrandize in how brothers act toward each other and ho they tend to express their relation in a grand way almost comical, almost like super heroes: "We're BROTHERS"
HOW COULD I RELATE THAT WITH THE RELTIONSHIP WITH MATCHES: "TOGETHER, WESTART FIRES"
Video Clips
Audio
Graphics
complimentarty, not redundant
promise of a better life
what can this do for you
approve your appearance
make you feel better about yourself
define who you are
define what your beliefs are
cooking out is manly, I MUST COOKOUT
it ha simportant task
placement-where a cross should be
height
glowing, lighting
isolation
mustang
morlboros
bank
financial institution
radio station
genetics
atoms
air
clouds
water
lake
ocean
forests
plains
the Internet
music
religion
Christianity
windows
buffet
singing
chords musically G, A, E
camaraderie
fraternity
politics
Audio
Graphics
complimentarty, not redundant
promise of a better life
what can this do for you
approve your appearance
make you feel better about yourself
define who you are
define what your beliefs are
cooking out is manly, I MUST COOKOUT
it ha simportant task
placement-where a cross should be
height
glowing, lighting
isolation
mustang
morlboros
bank
financial institution
radio station
genetics
atoms
air
clouds
water
lake
ocean
forests
plains
the Internet
music
religion
Christianity
windows
buffet
singing
chords musically G, A, E
camaraderie
fraternity
politics
Aggrandize WITH gRAFFITI
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Banksy is the one of the most original graffiti artists out there.
The purpose of graffiti artists is aggrandize there ideas or names. Instead of being on a corporate level, they operate on the underground, street level.
Aggrandize with Propaganda
OBEY
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X
X
X
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Early propaganda inspires me because of its ability to create an attitude that only exists in the minds of a few. Aggrandizing ideas to the maximum potential using the fundamentals of design.
Claes Oldenburg and Coosje Van Bruggen
Aggrandize
To aggrandize is to make larger in attitude and in appearance. The ideal subject for revealing the purpose and flaws of this process is an object of everyday use and of small size. In order to really understand why we aggrandize things in our stories and in our media, it would not make sense to use any sort of reference that may be viewed as larger than life already or having the potential of being larger than life.
This project will deal with the match box as a tool to discover the limits of boasting. Are there outer limits of how far you can go before boasting becomes a negative thing? Like you've gone too far and said too much for any one to ever believe you. Its one thing to be proud but it may be another to just say anything for attention. What are you saying anout the product/object/idea? What is its function? A: To make fire, on a stick. What have they done for society? Well, a match box is certainly done more than most everyday objects. How hard would it be to start a fire without a match? (lighters haven't been around for ever, maybe?) Matches are a staple for the household.
In addition to the ideal size and history of its usage is the history of its actual design, how the box is produced, and its graphics. The shape of the box and its printed design will work well with graphics within this project and its goals to maximize the visual potential of the object. Running type, off the the box, throughout the fore ground and the back ground creating space around the box, enabling for for an environment that belongs to the idea of what the box means to us and to its own existance.
Showing video is one of my wants.
Setting up a studio shot of the MB and using flash on top?
"Watercouleur Park" - Qubo Gas, Tate Museum
From the Tate site I visited the "Watercouleur Park", which I found to be peaceful and entertaining in a way that one could find doing yoga entertaining, or actually the pleasure created by actually going to a real park. But this window into the mind of the artist, by French artists group Qubo Gas, is an experience all on to itself. With its cut and paste style that is able to rotate in a 3 dimensional space, it tends to remind me of the Beatles "Sargent Peppers" movie in its style. Overall its seems a complete package, due to its simple purpose this may have not been hard to achieve but I believe that this is why it works, it does not overreach its boundaries. The use case scenario, as I see it, is to achieve a sense of traveling to and from sections of a virtual park which involves moving through white space in order to reach these small sections of park that include clusters of cut and paste drawings of plants and clouds that resemble scenes from any corner of any park that you might stumble upon. You navigate through these areas by moving the mouse around on the screen. When you are at the cluster of plant shape, the cursor in the bottom left hand of the screen makes the cluster zoom out and rotate and to zoom in and rotate you move the cursor to right upper part of the screen. After a certain amount of time the program move on to a new cluster of plant drawings. The distance between the two areas is a expanse of white space that creates movement with flowing shapes either moving up or down in order to create this important aspect of the virtual park, the idea of space and travel that reflects the actual experience of going to a park, the act of traveling and discovering unseen areas of wonder.
Tate Article
Tate Article
Tuesday, August 28, 2007
assignment 1
Aggrandize a common object
(synonyms: increase, augment, beef (up), boost, enlarge, expand,
extend, heighten, magnify, multiply, exalt, dignify, distinguish,
ennoble, erect, glorify, honor, sublime, uprear) The way something is
presented alters the way we think about it. Make an interactive media project about a common object that makes it much more special than anyone has ever imagined before. Carefully consider the use of timing,motion,lighting, and sound as ways to enhance the presentation of the object you choose.
The project development stages will be as follows:
_Due 8/30
A) Posted Brainstorming ideas.
B) Posted Automatic writing without editing of the whole idea.
C) Post 3 linked examples of Aggrandized objects in the art/media/world at large. Write a short statement of your relationship to the example and how it motivates/inspires your concept.
Due 9/4
C) Class presentation Project proposals.
D) Post your Storyboard: bring in 3 video clips / photographs / drawings/ writings that relate to your ideas.
Due 9/11
E) Library Complete
Due 9/13
F) Proof of concept.
Due 9/18
G) The final project.
(synonyms: increase, augment, beef (up), boost, enlarge, expand,
extend, heighten, magnify, multiply, exalt, dignify, distinguish,
ennoble, erect, glorify, honor, sublime, uprear) The way something is
presented alters the way we think about it. Make an interactive media project about a common object that makes it much more special than anyone has ever imagined before. Carefully consider the use of timing,motion,lighting, and sound as ways to enhance the presentation of the object you choose.
The project development stages will be as follows:
_Due 8/30
A) Posted Brainstorming ideas.
B) Posted Automatic writing without editing of the whole idea.
C) Post 3 linked examples of Aggrandized objects in the art/media/world at large. Write a short statement of your relationship to the example and how it motivates/inspires your concept.
Due 9/4
C) Class presentation Project proposals.
D) Post your Storyboard: bring in 3 video clips / photographs / drawings/ writings that relate to your ideas.
Due 9/11
E) Library Complete
Due 9/13
F) Proof of concept.
Due 9/18
G) The final project.
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