Question 1. Since digital media entered the field of art has the perception of art changed?
Answer: The perception of art has changed inevitably due to the fact that our reality has changed. We can now associate with a visual language that has been created that did not exist before video or computers or internet. As the digital world continues to change so will our cultural language so will our art.
Question 2.A relevant section of digital art represents Internet based art. The Internet hardly existed, but artists conquered already this new field for their artistic activities. Can the work of these early artists be compared with those who work with advanced technologies nowadays? What changed until these days? What might be the perspectives for future developments?
Answer: Work created today is built on the the expriments of the past. I have seen plenty of sites that use new technology to create an image that appears to use low-fi technology, even though it is obviously running much smoother than the originals ever could. In order for the field to progress into the future, the technology of today must be pushed to its limits and manipulated beyond its original use, much like the technology of the past was put through. (although the technology of the past may still be the technology of today)
Question 3.The term "netart" is widely used for anything posted on the net; there are dozens of definitions that mostly are even contradictory. How do you define "netart" or if you like the description "Internet based art" better? Do you think "netart" is art, at all, if yes, what are the criteria? Are there any aesthetic criteria for an Internet based artwork?
Answer: I define net.art as a need to express oneself through the technology that has been presented by the internet and It would be to my liking that this expression be to the contrary of mainstream ideas in order to expand the horizons of the viewer. It should beautifully unexpected.
Question 4.Dealing with this new, and interactive type of art demands an active viewer or user, and needs the audience much more and in different ways than any other art discipline before. How do you think would be good ways to stimulate the user to dive into this new world of art? What do you think represents an appropriate environment to present net based art to an audience, is it the context of the lonesome user sitting in front of his personal computer, is it any public context, or is it rather the context of art in general or media art in particular, or anything else.? If you would be in the position to create an environment for presenting this type of art in physical space, how would you do it?
Answer: I think having an art show at a gallery, in public, sounds silly for an interactive piece that could be posted on the internet, but creating an atmosphere in a public place that strives to get people exploring and creating interactively, will promote the idea to our culture that this is fun or this is serious and I can be a part of this new thing that is creating excitement. This approach could bring net.art and any other low-fi interactive art together in one place, creating opportunity for even more exploration combining the two. Any space would do as long as you had the funds to create a vision that unified the space.
Question 5.As Internet based art, as well as other art forms using new technologies are (globally seen) still not widely accepted, yet, as serious art forms, what do you think could be an appropriate solution to change this situation?
Answer: I think that it is just a matter of time. It may not ever be seen as a viable art form until it has investment growth possibilities, as so the world goes. I think that as long as the work is able to move people it has already become art, it is up to the viewers to except the world they live in and except that these technologies are only an extension of how we live and how we will continue to live, just like paint pigments or the photograph have become art, they are just a part of who we are and they are accepted that way.
Wednesday, January 23, 2008
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